So as it turns out, Cilo was not quite as chockablock with bodily waste as I had previously estimated. Teracron met me outside of my tent, when I got up this morning. "I've got your orders, Quinn," he informed me. "You're heading about a hundred miles or so to the North-East, to the other side of that narrow gulf over there."
"More sand in my fur. Understood, sir," I replied.
He gave me a stern look, and ruffled a leathery wing at me. I can never decide if his eyes came from the panther-resemblance from his Mammalian half, or his gargorlforme Reptilian half. "We all deal with it, Quinn. Besides that, the humans rather like the fertile regions that the deserts border. There's a caravan preparing to cross the sands, and trade with the humans on the other side. We've had reports of activity from one of the belligerent demon factions, so we're sending you and your patrol to investigate ahead. We'll send a formal escort a few days behind you, after the humans have left camp."
Among demons, there are factions which are belligerent, and there are factions that are more of a pain to deal with. The belligerent factions are generally rageful and will give you a straight-out fight. Personally, I don't like handling that sort of demon, as I've never ranked among the most combat-skilled of my compatriots. That's actually why I'm part of a tactical patrol-- mostly I organize traps and do a bit of reconnaissance. The other sorts of factions are more to my variety of skills, since they also rely more on tactical advantage than on brute force, but they're still a big pain. For example, I had an encounter with a few minions of Alogian several years ago, and by the time the ordeal was over, I was convinced that black was orange, and that white was a thing that I could eat.
"Just what sort of belligerent demons are we talking about?" I inquired. It was necessary.
"The scouting parties believe that they may be either minions of Amon or Tyran," Teracron explained, "Best case scenario, they're minions of Amon."
"Yeah, best case," I replied. If they're minions of Amon, they might just be lost and upset (Amon's principal power being Wrath, his minions are typically ill-tempered, and prone to wandering off from their groups in irrational fits of rage), in which case, we just get an infantry patrol out there and wipe them out. If they're minions of Tyran, on the other hand, they could be doing something as innocuous as preparing a new lair, or as nefarious as planning to 'recruit' new minions from amongst the humans. Tyran is a tyrant in the purest sense, in that he rules over his minions by stripping them of their free will, and forcing them all to think as one. It's a telepathic form of demonic possession, and guardian, demon or human, no one is safe. Humans under Tyran's control are especially dangerous to guardians, due to our inability to deliberately attack a human, even in self defense.
"You are to head out one hour after sunrise, Quinn. My aid will see to it that you have proper directions."
"Yes, sir. An hour after. I'll inform Cilo and Lamellar."
We exchanged salutes, and he returned to the tent he'd been using as an office. I fiddled with my hat, and walked over to the tent that Cilo and Lamellar were sharing, next to my own. I ducked in through the flap, and announced myself, "Hey, guys."
Cilo was eyeing Lamellar suspiciously. They had a bowl between them, containing a few gold bits, with a few other gold bits around it. A gambling game that is occasionally practised among the lower ranks, the purpose is to take turns tossing money into the bowl, without your opponent snatching it out of the air. "I saw what you did there," Cilo accused the bear.
Lamellar grinned, "What? Me? You must be mistaken." No doubt, Lamellar was cheating.
Cilo glared back at him. "You're sucking those bits off course!"
I interceded, saying, "You should know better than to play this game with a vacuum elemental, Cilo." I sat down on a chair near them. "Looks like you were right, Cilo. I've got our orders."
Cilo's look of cheated abandon shifted abruptly to a joyful gaze. "Ah-ha!" he exclaimed. It was only fuel for his ego, and I should really know better, myself. He gestured obnoxiously at Lamellar and shouted, "In your face! I was right!"
"We're talking about either Amonian or Tyranian demons in the desert. We're being sent to investigate."
Cilo was already jamming a tap into a barrel. For reasons beyond me, he has recklessly crafted a tradition of making certain that he feels as horrible as possible, when we set out on a mission. The barrel he was tapping into, just a few weeks prior, he had stuffed with malted wheat and whatever fruit he could find and crush. He was saving it for this specific occasion. Lamellar and I were watching him, and he knew exactly why. "Hey!" he shouted, trying desperately to vindicate himself, "It's good luck! Get all of the bad out of the way, first!"
I, for one, don't know when this has really worked. When things have gone horribly wrong in the past, he's attempted to make light of the situation by pointing out that things would've been much, much worse if he hadn't been hungover when the mission started. Sometimes when things have gone horribly wrong in the past, it was because he was hungover. He's incorrigible. I'm not sure why I tolerate it.
"Be up by sunrise, guys," I ordered them. "We're scheduled to leave the camp an hour afterward." I stood as I spoke, and left the tent. The last I saw of them, Cilo was trying to convince Lamellar that the alcohol made his breath flammable, and Lamellar was patiently explaining to Cilo that his breath was flammable, because he was a Fire elemental, and his breath would therefore be flammable, regardless of his state of intoxication. That Cilo's other element was Plasma doesn't really solve the flammability issue, either.
Tangentially, and for this record, while Cilo's elements are Plasma and Fire, and Lamellar's element is Vacuum, my element is Electricity.
Since then, I've been given a list of landmarks to follow. These sorts of directions are always a bit of a puzzle. The world's topography has changed drastically since The Rain, so a lot of the new-ish locations and landmarks haven't really been given names, yet. It's very much as though you've been given a list of definitions, instead of a list of words. "Angle Eastward and walk toward the rock shaped like Hicarno's nose," for example. It makes the whole process into a series of riddles. Instructions like, "Follow the snake's heels," always seem cryptic, and it'll confuse you the entire trip, up until you're walking along and encounter a geographical feature, which you can really, only describe as appearing like a snake's heels. In an instant, it all makes sense, and you can't help but admire the original navigator's cleverness.
So, come morning, we'll venture out and see what's out there.
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